Look at the server? What are the CDN requirements and acceleration effects of the rented games? Game companies have always been major customers of cdn, and our cdn is no exception. Specifically, we can divide it into the following two types: non real-time and real-time. Let's look at their acceleration needs.
(1) Pure download game customers generally need a cdn to speed up the download of their game clients and update packages. This user experience does not require high real-time performance, but only reasonable storage, including fast upload channels and targeted download service areas. In brief, game companies can quickly upload game packages to the storage server of the cdn, which provides the pre distribution capability to push these large files to the edge server of the target area cdn in advance, so that the download speed of terminal customers can meet the expectations.
(2) Real time rendering game customers, most of whom are video cloud game customers, need to do real-time video rendering of games in the cloud, and then distribute them through cdn. It is common in iptV business scenarios. The reason is that the iptV terminal set-top box has poor computing and rendering capabilities. In the short term, customers are not on the scale, and the cost of replacing terminals is high, so cloud rendering is adopted. This is the scenario of cloud service and cdn coupling classes. For cdn, video content is distributed and real-time rendered in the cloud. The cloud and cdn need to be closely linked to provide low latency content distribution.
VR will gradually become a kind of climate in the future. VR has higher requirements for low latency of cdn, which requires less than 20 milliseconds end-to-end. VR games can be rendered locally and transmitted over a short distance. If it is less than 20 milliseconds, it is basically more realistic in [Taiwan's 600 m server]. In the iptV scenario, due to the weak capacity of the set-top box, [Australian server leasing] can choose cloud rendering. Considering the requirement of 20 milliseconds, it is recommended to introduce mec to end edge services.
Look at the server? What are the CDN requirements and acceleration effects of the rented games? Why is it cost-effective to rent a server in the United States? Today, the sales market shows that there are many rental service providers for servers. With the increasingly fierce market competition, price reduction or marketing activities are also ongoing. The key factor mentioned by many webmasters when renting servers is high cost performance, and servers are recognized as high cost performance. On the whole, American servers equipped with the same equipment are more cost-effective than domestic servers. Why is the rental price of servers low and cost-effective?