What if the board game is attacked by DDOS and CC as soon as it goes online? It's time to go Advanced anti DDoS server Yes! As we all know, chess and card games in the industry are jokingly referred to as "making money with a dull voice". Even if they are not very famous, they can make a lot of money. According to the White Paper on Chinese Local Characteristic Chess and Card Game Industry in 2021 recently released by iResearch, a survey found that many domestic chess and card game companies have encountered traffic attacks since 2021, with an average peak of about 300G, and some even reached 1T. Some game companies lose millions because of traffic attacks, while game companies have to pay nearly 10 million yuan a year to defend against DDOS attacks. The traffic attack caused the game to stop serving and the loss of players, which caused huge losses to many chess and card game companies. In fact, when many passionate entrepreneurial teams are developing and operating chess and card game platforms, they will be strangled by the so-called rogue DDOS traffic attacks, CC attacks and other issues on the road of entrepreneurship. What if the board game is attacked by DDOS and CC as soon as it goes online? It's time to go to the advanced anti DDoS server!

There used to be a well operated game product. Because of the DDoS attack, it chose to compromise, because it did not know how to resist the sudden emergence of large traffic attacks. Let's first learn about CC attack, which is a common attack method. The attacker uses the controlled machine to continuously send access requests to the attacked website, causing the other party to run out of server resources until the server crashes. This kind of attack has low technical content. An attacker can use tools and some IP agents to attack a user at the beginning or intermediate computer level. The main way to prevent CC attacks is usually to use firewalls. Huawei Cloud Web Application Firewall can be selected here, which can filter massive malicious CC attacks, avoid the disclosure of user website asset data, and ensure the security and availability of user websites.
As for the DDOS attack, this attack is the most harmful. Its principle is to send a large number of data packets to the target server, taking up its bandwidth. How to deal with the DDOS and CC attacks on board games once they are launched? For high traffic DDoS attacks, traditional protection is useless. As the saying goes, the way is stronger than the devil. Since there is an attack, there is a defense product to defend the attack. With the development of the Internet, DDoS attacks have also become an increasing trend. The traditional advanced anti DDoS server is too passive, and the single server defense is easily affected by the attack. Even if it barely defends against the attack, it is of little significance. The game often drops or gets stuck, causing rapid loss of players. So how can we prevent effective attacks from DDOS?
1. To ensure the security of the server system, first of all, ensure that the server software is free of any loopholes to prevent attackers from invading. Ensure that the server uses the latest system and applies security patches. Delete unused services on the server and close unused ports. For the website running on the server, ensure that it has applied the latest patch and has no security vulnerabilities. How to deal with the DDOS and CC attacks on board games once they are launched?
2. The front end of the hidden server real IP server plus CDN transit is used to hide the real IP of the server. The domain name resolution uses the IP address of the CDN, and all the resolved sub domain names use the IP address of the CDN. Of course, if the funds are sufficient, it is recommended to purchase advanced anti DDoS shield machines, such as micro network DDoS advanced anti DDoS IP, three-dimensional defense, advanced anti CDN and other mainstream products, which can solve the problem of business interruption caused by high traffic DDOS attacks or application layer CC attacks and protect the availability of customers' Internet services.
In addition, the most common way to prevent the server from disclosing the IP address when transmitting information to the outside world is to avoid using the function of sending e-mail. If you have to send e-mail, you can send it through a third-party agent, so that the IP address displayed to the outside world is the IP address of the agent. In short, as long as the real IP address of the server is not disclosed, DDOS attacks against small traffic can still be defended. However, if the attack traffic exceeds 20G, some simple security products may not be able to defend. At this time, a professional high defense shield machine is needed to deal with it. In fact, regardless of the operation of chess and card games or other high-quality games, they pay most attention to the comprehensive security issues of the game's longer life cycle. Game security is no longer a simple stage of bandwidth competition, individual protection products or protection strategy response, but a combination of security information collection across the network, a large number of offensive and defensive practice drills, and all-around security protection.
Up to now, Micronet has served hundreds of chess and card game manufacturers in China. The peak attack traffic handled can be up to 5Tbps, and the CC attacks resisted can exceed 1 million QPS, saving tens of millions of losses for game manufacturers. There have been many chess and card game customers of start-ups who have come to thank them many times and won unanimous praise in the industry.
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